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Video Games in Libraries: Benefits, Programs & Console Security (2026)

Kids enjoyed video games on Wii, Xbox 360 and Playstation 3 at the main branch of the New York Public Library on Friday. (Photos: Suzanne DeChillo/The New York Times)

Libraries have always evolved with the communities they serve. Today, many public and university libraries across the country are embracing video games as a legitimate part of their programming — and the results are striking. Game rooms and console lending programs are drawing in teenagers, young adults, and families who may not have visited otherwise, and the data shows that increased foot traffic translates directly to increased book circulation.

The American Library Association (ALA) has recognized gaming as a key avenue for reaching underserved patron groups, describing gaming services as epitomizing the “library as third place” — a community gathering spot between home and school or work that encourages play, socialization, and cultural enrichment.

Why libraries are adding gaming programs

For years, librarians worried they were losing a generation of young patrons. Teens were visiting libraries less frequently as their entertainment options expanded. Gaming programs have proven to be a highly effective bridge. Libraries that have added video game consoles and organized game nights have seen teenagers return in record numbers — and books are going out with them.

“It’s a primary part of our service that we offer, and it results in a 15- to 20-percent increase in the circulation of books. The kids and the teens spend more time here.”— Sandy Farmer, Houston Public Library, as reported by NPR

Families come together, too. Parents use the computers and other library resources while their children engage in supervised gaming — turning what might have been a single-purpose visit into a multi-hour community experience. As one librarian put it: “I have a room full of teenage boys that are happy, and the library is the coolest place they know.”

The proven benefits of library gaming

According to resources compiled by the ALA Games and Gaming Round Table, gaming programs offer a range of documented benefits for both patrons and library institutions:

Draw teens and their parentsGaming events attract younger patrons who may not have otherwise visited, increasing overall circulation and engagement across all age groups.
Build staff-patron relationshipsTeens are more likely to ask for help from library staff they know personally. Game nights create natural, low-pressure opportunities for connection.
Develop real skillsMany libraries involve teens in planning and running game nights — selecting titles, marketing events, setting up equipment, and enforcing time limits.
Support cognitive developmentResearch suggests well-designed games improve fluid intelligence and the ability to solve complex, multifaceted problems — a growing area of educational study.
Encourage teamworkMultiplayer games require communication, strategy, and cooperative problem-solving — skills that transfer directly to academic and social settings.
Expand media literacyVideo games are a form of storytelling and information. Incorporating them reflects libraries’ mission to offer cultural, recreational, and educational materials in all formats.

Keeping consoles secure in shared spaces

One of the biggest practical challenges for any library setting up a public game room is protecting the equipment. Consoles like the PlayStation 5, Xbox Series X, and Nintendo Switch represent significant investments — and in open, high-traffic environments, theft and tampering are real concerns.

That’s where Secure Entertainment comes in. Our CAGE™ Security Cases and patented Controller Cable Locks are specifically designed for public and institutional environments. They allow full console functionality — including ventilation, port access, and controller use — while preventing unauthorized removal or tampering. Libraries, schools, and community centers across North America trust our products to keep their game rooms running safely.

“Your Cages for the Xbox and PlayStation are absolutely marvelous! Our Game Room is a great outlet for our students, and they love playing video games. They have lasted, are strong, and we have never had a theft problem thanks to the Cage products.”— Secure Entertainment customer, school game room

Resources for libraries considering gaming programs

If your library is exploring a gaming program, these are excellent starting points:

Ready to secure your library’s game room?

Secure Entertainment has been protecting public gaming equipment for over 15 years. Our security cases and controller tethers are trusted by schools, libraries, hospitals, and hotels across North America. We’re happy to help you find the right solution for your space.

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